

We were in this camp our first year of Classical Conversations. I have a simple Memory Work Review Routine here.īUT… some kids are not even aware of what memory master is until directors start talking about it in the spring semester.

The simple answer to when a student should start memory master prep is: the first week of the year! Casual review of the memory work during your homeschool day or as part of a memory work routine is usually enough to start on your way to memory master. In years past, there was the suggestion that each proof should take place a few days apart, but that is not detailed in the current guidelines.

Each memory master candidate would need to discuss the timing of her proofs. The current Memory Master guidelines do not specify the timing of these proofs. The Director proof is more of a celebration of the student’s knowledge, where the director only queries the student on 25% of the material. Once the student reaches the tutor proof, he must be able to recite all the memory work with the appropriate prompts without any helps.

The proofing process has changed a bit over the last couple of years, but the parent proof is the opportunity for the parent to check the student’s mastery of the subject with a few helps along the way. The student is “proofed” by his parent (at home), by another adult (at home), then by his tutor (in community), and finally checked by his Community Director. Thus, a Memory Master is demonstrating mastery of 168 different facts, lists, or statements. The student is tested or “proofed” in each subject, testing their memory of 24 different facts in each of the seven subjects. The information can be in the form of a list, a sentence, a song, or an identification. In order to become a Memory Master the student (or parent) has to memorize information in seven different subjects (Math, English Grammar, Latin, History, Timeline, Geography, and Science). Most people don’t understand what a HUGE deal this is.įor those of you reading this, hoping to make a similar announcement, direct your unknowing family members here and I will give a quick run-down. When one announces proudly that Junior has achieved this accolade, the vacant smiles appear and the “Con… gratulations!?! What’s that?” start. This term is extremely foreign to non-CC families. Here we are in our 4th year of Classical Conversations and I am finally telling you my simple memory master prep thoughts and suggestions.Ī word about Memory Master. And each year (3 years) I have gotten behind and have not gotten around to it. Same relic can be added multiple times.Each year we have prepared for Memory Master for Classical Conversations, I have thought about writing an article explaining our process (and my best tips). Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected celestial body, entering without ID reveals all species IDs Pop IDs can be read by hovering over a pop in the population tab.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals all IDsĪctivate_ascension_perk ap_mind_over_matterĪctivates the triumph effect of Īctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10Īdds of loyalty from, default 10.If a modded starting system was not used, the player's starting science ship will always be 0. Ship IDs can be read by hovering over a ship in the fleet window.If a modded starting system was not used, the player's empire will always be 0. Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map.If a modded starting system was not used, the player's starting leaders will always be 0 (ruler) and 1 (governor). Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used, the player's species will always be 1 for the main species and 2 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Most IDs are predefined and can be found on the ID page.
